Circular economy – the undiscovered possibility for you company?

Circular economy – the undiscovered possibility for you company?

There is a new world of opportunities to re-think and re-design the way we make business. We explore, innovate and pilot to curate the best circular business opportunities for your company. LOOP is the fast track to new scalable circular business opportunities.

Getting started with circular economy is tough and even harder alone. Maybe it is already part of your company’s future strategy, but those first steps towards concrete actions are difficult to take.

We are here to get you started on the right path, guide you with every step of the way from exploring right avenues to accelerating the process with the right partners. With our hand-picked network of circular economy startups combined with excellent service design we have a platform which leads to tangible results, insights and sets the direction for a profitable business.

We explore, innovate and pilot to curate the best circular opportunities for your company, from strategy to action.  Don’t hesitate to get in touch with us!

Contact us!

Maria Klint
Antrop (Sweden)

Moona Pohjola
Verona Growth (Finland)

Verineia Codrean
Startup Norway (Norway)

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Product passports make your sweater, chair, or coffee maker circular

Product passports make your sweater, chair, or coffee maker circular

Your clothes and everyday things will soon be getting their own passports. But why? Today, huge amounts of data about us are collected via the digital devices we use. Gadgets and products, on the other hand, carry almost no data at all. This makes maintenance, reuse, repair, and recycling more difficult. Antrop is currently working on a project where they are exploring a so-called product passports as a solution. 

Through the Nordic network LOOP, Antrop has explored circular opportunities in several different industries – such as textile, e-commerce, and furniture. A recurring need is the availability of product information throughout the value chain, ie. between all actors involved in the product’s life cycle. From manufacturing all the way to the customer, reuse, and recycling – such as producers, retailers, consumers, or repairers.

A system for tracking products through the value chain

Antrop is now exploring a solution to the problem of missing information through the value chain – digital product passports, also called traceability systems or a circular ID. The topic of digital product passports is hot. Sweden’s first action plan for a more circular economy proposes a passport for products, and this spring the EU is expected to make proposals on what a digital product passport should contain.

“The product passport has the potential of making it easier for people to make real and informed sustainable choices, along the value chain and as consumers.”
- Maria Klint, circular service designer at Antrop
Illustration: With a QR code, for example, information about the product can be shared through the value chain.

Enabling circular furniture flows

The Swedish furniture industry has decided to jointly take the step to explore what a product passport for increased circularity might look like. Together with the research institutions Chalmers Industriteknik and Rise, Antrop has recently started the project: “Product pass as an enabler for circular furniture flows” which runs over 2 years and has been granted support from Vinnova.

The goal of the project is to create one or more product passports that will be tested in real life. In addition to creating user-friendly solutions for sharing the information, the project will also explore the type of additional information that can make the development of circular business models and services possible. 


Digitalization is a key to product passports

Digitalization and data sharing provide the conditions for taking a leap in the development of circular flows. In a system where information accompanies the furniture, garment, and other goods, several actors can contribute to the product’s many and long lives. 


Electronics project – an inspiring forerunner in product development

An inspiring precursor to the product passport Antrop works with is KEEP – Traceability system for electrical and electronic products in a circular system. Electronic and electrical waste (e-waste) is one of the fastest-growing waste streams on the planet. Only a fraction of all this waste ends up in formal recycling facilities. This has devastating consequences for our planet and the health of people who take care of the waste. This is the background for Chalmers Industriteknik and, among others, Clas Ohlson, Dustin, and Lenovo running the Vinnova-funded project: KEEP. The project started in 2018 and as of now, a prototype has been developed. The next step is to carry out tests in real life, both in new production, sales, reuse, and recycling. 

Screenshot from Houdini's interface based on EON's Circular ID, developed by Prototype and the service design agency One Day Interact.

Are product passports the salvation of the fashion industry?

Another company that has come a long way in the work with product passports is the American company EON. EON was founded in 2015 to drive the transition to a circular trading system. With EON, new systems, incentives, and business models are created, which are crucial for a fair and profitable future. Their pilot project is called CircularID Protocol and is now being tested by the textile industry. Both H&M and the outdoor company Houdini are partners and during the summer of 2021, Antrop’s tech partner Prototype  worked together with Houdini to test EON’s circular ID.

We created a digital interface for the consumer, where the owner of a garment can add unique information along a timeline, and thus create added value to a product. It could, for example, be information such as that the garment has climbed a mountain.
- Linda Almqvist, tech manager at Prototyp

Easier to do right with more knowledge

The work of creating product passports is ongoing and you can count on being able to track and get information about the history of your product, in the future. Something that will make it easier for all of us to become more circular. 

– By working with real needs and user-friendliness, we can make it easier for consumers, manufacturers, and repairers to do the right thing. At Antrop, we look forward to being a part of it, says Maria Klint.


Facts about product passports

Digitalization can help improve access to information on the characteristics of products sold in the EU. An electronic product passport can, for example, provide information about a product’s origin, composition, repair and disassembly options, and handling of end-of-life products. Increased information sharing about products and between actors in value chains will contribute to increased resource efficiency and circular economy.

Contact us for more information!

Maria Klint

Service Designer +46 763 446681

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The future of toys – new ideas around the next generation

The future of toys - new ideas around the next generation

The norm today is to buy new things, like toys, books or sports equipment, for our kids. But why, when we know the kids will lose interest and grow out of them within months? So what could the future of toys look like with circular solutions? We dived into this topic together with industry experts, startups, corporates in a digital workshop to generate new ideas for the toy industry. 

The value of the global toy market was over 90 billion USD in 2019. And did you know that 80% of all kids’ toys end up thrown away in landfills, incinerators or oceans? So it is not surprising that becoming a parent makes your household 25% less environmentally friendly than before. However, 71% of parents say they became more concerned about sustainability after having a child. Clearly there is a need and demand to find better models to produce, use and reuse toys, baby equipment and clothes.

We got together for a LOOP Lab with the focus on toys, books, games and sports equipment for kids to build circularity around the next generation. Together with startups, corporates, universities, organizations from around the world, and not to mention individuals looking to accelerate circularity, we discussed, collaborated and shared our thoughts on what the future of toys will look like with circular solutions. And what kind of business opportunities will that generate. 

Ideas generated at the digital workshop.

Our top five picks from the workshop

Together with the participants we ideated and shared dozens of inspiring ideas, developed some of them further and talked also about who should be involved to get things going. After the creative workshop, the Loop team dived deeper into the ideas, picked our top 5 ideas out of the bunch and built them up a bit further. Have a look, we hope you get inspired and get some insights for your business!

Second hand spot in school or preschool

By establishing a second hand spot in schools children are able to bring their old toys, swap them with their schoolmates and repair or redesign things that are broken during leisure activities or in class (for example crafts and technique). With support from the school, children would be in charge of sorting the toys in categories according to condition.

Furthermore, in cooperation with the local library and embedded into the toys exchange program, a cross-generational meeting place could be set up for circular activities, knowledge sharing and educational elements around circularity, circular entrepreneurship and engineering or other knowledge topics delivered by partner programs (toy manufacturers, students in university programs dealing with circularity / sustainability).

Toy Story

Toys are carrying wonderful stories that get lost as soon as a toy arrives to its end of life and gets thrown away or passed on further, while all the stories get forgotten. This business model connects the stories of the toy and creates the opportunity for it to be passed on onto the next toy owner, who gets the chance to add her/his story to the piling up collection. The stories will be recounted from a child’s perspective and stored in a digital format – where the toy’s next owner can get access to it and see all the previous stories, and adventures this toy has been on. 

Through the power of circular economy and multiple ways to preserve, up-cycle, repurpose and reuse – the toy will get multiple lives as well as great potential to become more valuable the more stories it will host. Eventually transitioning into a Digital Format entirely (see next business model) and accompanying the child into her adult life along all the memories and stories it has stored along the way. 

Digital Toy-Twin 

Toys are often short lived due to them getting easily broken or lost – along with the fact that they (for a period) may be put on a back seat by the child due to the novelty of another newer toy. This means that many toys, even if they have had their moment in time and played a role in a child’s life, no longer serve a purpose, and instead of cluttering homes, they are often given away. Creating digital toy twins will create the possibility to store the toy in a digital format and recreate the memories associated with it – while not cluttering the physical space. 

This also creates an opportunity for toys that are no longer made or the ones that have gotten lost – to have a digital presence especially if they had high emotional value and couldn’t be stored physically (due to going to another home, country or simply growing out of it, but still wanting to keep a connection with that toy).

Upcycling hubs in shopping malls / libraries 

This model implies that toys will be gathered in collecting points in either shopping malls and/or libraries. The collection points will serve as a go to place for children to bring their toys as well as create gathering points for them and parents (or grandparents). By bringing their old toys there, children will have the opportunity to attend fun workshops, where their toys can be sorted and categorised into those that can be upcycled and given a new life – while also educating children that once a toy is broken – it doesn’t mean that it needs to be thrown away. 

It is also an opportunity to develop adjacent knowledge in engineering, business and entrepreneurship by educating children to generate value from what traditionally would’ve been thrown away. This model has great potential because it’s a community building and educational activity that also generates economic value through the power of circular economy. 

Industry-wide take back program

As toys are much loved, they often have signs of usage. As a parent, it is troublesome to know what to do with the used toys as you don’t dare to sell them or give to charity if they are not in brand new condition. The most convenient solution for the end users would be to organise an industry wide take-back program that collects toys, and based on their condition recycles, upcycles, gives them to charity or resells them. 

The organisation would work in a similar way as plastics recycling – meaning that all the toy producers/sellers would pay a certain fee (e.g. based on their turnover) to the organisation that would then take care of the take-back program for the industry. This would make the system convenient for the end user, take the whole industry’s circularity forward, and also allow the smaller players to be able to offer such service to their customers.

If you see an idea that you want to take forward, go with it! Or do you have another circular idea, but need help with getting it forward? We are happy to help you get going, get in touch with us.

Don't hesitate to get in touch!

Maria Klint
Antrop (Sweden)

Moona Pohjola
Verona Growth (Finland)

Peter Lizamore
Agens (Norway)

LOOP Lab Kids event was a Nordic Circular Summit 2021 pre-session. The Nordic Circular Summit is a four-day digital summit exploring circular economy in the Nordic region. It is co-hosted and produced by Nordic Circular Hotspot and Nordic Innovation, and is an official World Circular Economy Forum (WCEF) Side Event.

Learn more at

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